Introduction to Korean Chess
(Àå±â)
By Chris McDade
and Kenn Thompson


Quick Reference Guide to
Korean Chess (Àå±â)
1) Intellectual
Property Rights
2) Foreword
3) History
4) Introduction to Korean Chess (Àå±â)
5) Korean
Chess Notation
6)
Description
of the Pieces
a)
Pawn/soldier
(º´)
b)
Guard and
General (»ç ¹Ø Àå)
c)
Chariot
(Â÷)
d)
Cannon
(Æ÷)
e)
Elephant
(»ó)
f)
Horse
(¸¶)
9)
Illustrative
Games (Excerpts)
a) Game 01 – Basics
b) Game 02 – An Opening Improvement
c) Game 03 – A Brilliant Pin Maneuver
d) Game 04 – An Exciting Attack
e) Game 05 – Interesting Material
Imbalance
f) Game 06 – The Symmetrical Position 1
g) Game 07 – The Symmetrical Position 2
10)Symbols
11)Terminology
12)Bibliography
Copyright
© 2011 Chris McDade, Kenn
Thompson
All
rights reserved. No part of this book may be reprinted or reproduced or
utilized in any form or by any electronic, mechanical, or other means, now
known or hereafter invented, including photocopying and recording, or in any
information storage or retrieval system without permission in writing from the
publishers. The publisher makes no representation, express or implied, with
regard to the accuracy of the information contained in this book and cannot
accept any legal responsibility or liability in whole or in part for any errors
or omissions that may be made.
or
This
EPUB eBook is released under a Creative Commons (BY-NC-ND/3.0) Licence. (http://creativecommons.org/licenses/by-nc-nd/3.0/)
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7 6 5 4 3 2 1
11
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Dedication
This modest introduction to Korean chess (Àå±â) is dedicated to all of my friends at the
Memphis Chess Club, aspiring players of the game of Korean chess and adherents
to the game we know as Western chess or simply, chess.
It
is my hope that this publication will serve as a conduit for native Korean
speakers to garner some knowledge of English by a gentle perusal of this book.
Acknowledgements
I would like to extend very special
thanks and gratitude to my friends in Memphis, Tennessee, USA.
Dwight
Weaver provided invaluable insight and of course, Kenn
Thompson, gave me great ideas and suggestions for enhancing the content of this
book.
Kenn employed his great skill in programming
and editing to produce a final copy of this book.
Charles
Kim, from Seoul, Korea, provided some valuable insight and introduced me to the
Korean chess group on Facebook.
In
addition, I gained some insight from a nifty Korean chess application for
computers called Jangi DoSa.
It is currently only available in the Korean language.
I
have used it for additional diagrams and the incorporation of the traditional
method of Korean chess notation.
I
would also like to acknowledge my friends, students, fellow professors and
other people associated with Semyung University in Jecheon, South Korea.
(¼¼¸í´ëÇб³, ´ëÇѹα¹, ÃæºÏµµ, Á¦Ãµ½Ã.)
Foreword
The express purpose of this modest entry is to introduce the
ancient game of Korean chess to those outside of Asia. In addition for those
already familiar with the game, it may serve as a modest guide to English.
It is not a difficult game to learn yet,
it is a difficult game to master. However, with a modicum of study, one may
achieve a satisfactory level of expertise.
I have drawn on my
many years of experience and study of the Western game of chess in order to draw
parallels and make appropriate relationships.
In addition, I have
adopted an algebraic notation system in order to make it easier to follow the
game scores. However, I will also describe some of the more traditional
notation systems and include the game scores along with my annotated games.
It is my hope that
this brief introductory view of the ancient game of Korean chess (Àå±â) will provide a sufficient amount of inspiration to at least give
the game a try. You may find that
it is worthy of further study and exploration.
History of Korean Chess

As is true with many games of ancient strategy, the origins of the
game have not been accurately recorded or otherwise specifically noted in
detail. Nevertheless, the historical origins of the game are not without
speculation and theories.
Here
is one anecdote about the history of Western chess:
Once upon a time, there was a queen who had two sons. The two sons
entered into the fray of battle for the sake of the kingdom. One son suffered his
demise in the fray of battle. The Queen was quite remorseful and blamed the
surviving son for the death of her other son. The surviving son pleaded
innocence and desired to be absolved from blame.
The Queen, who was very wise and understanding, convened a
committee of the best minds in her court to create a reconstruction of the
battlefield so that she could fully understand the situation. The esteemed
members of the court concocted a visual representation of the battlefield. It
was replete with foot soldiers, elephants, cavalry, catapults, guards and more.
The visual representation of a battle field was transformed onto a board from
which analysis could be performed.
Many games of ancient battle strategy have emerged from this idea.
We have Chinese chess, Shogi, Western chess, Janggi and other derivatives. So, it may be safe to say
that these games share a common ancestry.
The game of Western chess has experienced many changes over the
course of time. Ironically, the game of Korean chess has remained basically the
same over the centuries. As pundits are wont to say, ¡°if
it¡¯s not broken, then don¡¯t fix it.¡± That being said, there exist valid and
substantial reasons for the evolution of chess. In fact, it is still undergoing
transformation with the inclusion of variants and suggestions for alternative
pieces and boards. Nevertheless, the game stands on its own and continues to be
popular throughout the world.
Naturally,
one may presume that the origins of the game derive from a model for war as
depicted in ancient times. As such, the representations of the individual
pieces support this notion. For example, in Korean chess, there are two
opposing palaces. The Generals reside within each castle supported by two
powerful guards. As opposed to Western chess, the General may not leave the confines
of the castle. In addition, the guards are also relegated to remain within the
castle. This is a significant departure from Western chess in that the King may
enter the foray of the battle and plays a significant force to be reckoned with
in many situations.
The elephants are able to traverse a great deal of territory. Yet,
their mobility is limited. The elephants might be closely related to the bishops
in Western chess. The original game of Western chess has undergone many
significant changes with respect to the movement of the pieces and strategy.
In the game of Korean chess, the elephants may provide support to
other pieces which may venture into enemy territory. Their mobility is somewhat
restricted due to the nature of their movement. This seems to be an accurate
portrayal of ancient warfare. Elephants were impressive, yet lacked quick and
agile mobility.
The horses or cavalry possess much greater mobility. The
flexibility of the horse in comparison with the elephant makes the horse a much
more formidable piece with respect to attack as well as defense.
The chariot may be the most powerful piece in Korean chess. It has
the power to move horizontally and vertically across the board. It may not jump
over other pieces, though.
A piece that is unique to Korean chess as opposed to Western chess
is the catapult. The catapult may only move by jumping over another piece. The
exception is that the catapult may not jump over its own catapult or opposing
catapults. In addition, catapults may not capture opposing catapults.
Historically, catapults were long-range artillery weapons. Concomitantly, the
catapults share this ability for long-range operations.
The two guards reside and must remain within the castle. Their
function is to protect the General. The guards are strictly defensive pieces,
but are very powerful in this regard. Historically, it may be safe to say that
there were members of the General¡¯s court which stayed behind to guard the
General at all costs. They would have had to possess great defensive skills and
protect the General from all threats.
Finally, we have the infantry. In Western chess, these are the
pawns. In Korean chess, they are soldiers. The five soldiers occupy the front
row. In unison, the soldiers may protect each other, provide significant
defensive capability, initiate attacks and breach the enemy fortress.
There is no promotion rule in Korean chess as there is in Western
chess for pawns or soldiers. Once a soldier penetrates enemy territory, it
becomes more powerful, but only to a certain extent.
Introduction to Korean Chess (Àå±â)
This introduction presumes a
knowledge of Western chess. However, it is not absolutely necessary. There
are enough similarities to make a comparison worthwhile, didactic and easier
for the player of Western chess to assimilate.
Even though many more players play Western chess
world-wide, Korean chess has a devoted base of players and fans. It may be
argued that the game complexity of Korean chess rivals or even exceeds Western
chess. This reasoning is based mainly on the mathematical game trees of both
games.
Korean chess is played on a game board consisting of
nine files or columns and ten ranks or rows. Additionally, Korean chess pieces
are placed and played on the intersections of the lines. Thus, there are 90
points of intersection or points in Korean chess.
Western chess is played on a 64 square board with
light and dark squares.
The pieces are
placed within the squares. The following diagram shows the layout of a Korean
chess board. I have appended labels for an algebraic notation system.

A Word About Notation
For
the most part, in this introduction to Korean chess, I will use an algebraic
notation system. It is arguably the most expedient system to use for recording
and analyzing games and is currently the most recognized method of transcription
for games of Western chess. It is also employed in the transcription of Chinese
chess, from which Korean chess is derived.
Even
so, I will also include the method of notation recognized by most players of
Korean chess. It is a numerical system which includes the point of origin, the
piece moved and the destination point.

Description of the Pieces
Each player starts with five soldiers or pawns, two
elephants, two guards, two horses or knights, two cannons, two chariots and one
general. The general and guards may not move outside of the nine point palace.
(±Ã Ïà) The name
of the palace is pronounced ¡°goong,¡± in Korean.
Here is a chart which shows the distribution of the
pieces, symbols, names, abbreviations, maximum mobility and a suggested
relative value.

Naturally, the
relative value of each piece will vary depending on the position.
The maximum
mobility is calculated by determining the most moves possible in an open
position, i.e. no obstacles. You
may notice that the pawn and the chariot gain mobility if they happen to be in
the center of the palace. This fact should be considered when evaluating an
endgame position.
Let¡¯s
consider the movement of
the º´, (ܲ),
,
.
This piece may be referred to as a ¡°soldier,¡± but I
will use the term, ¡°pawn,¡±
since its movement is similar in many respects to the pawn of Western chess.
The pawn in Korean chess may move forward or laterally
one square at a time. It may not move backwards. Thus, if a pawn reaches the
last rank, its mobility is severely limited. The pawn in Western chess may
promote to another piece once it reaches the eighth rank.

As in Western
chess, pieces in Korean chess capture opposing pieces
in the same manner of their movement. Consequently,
adjacent pawns
in Korean chess may protect each other.
Next, we will
examine the movements of the General (ˌ) and the Guards (ȍ).
These pieces are
examined together since their movements are confined to the
nine point squares defined as follows: d1-d3,
e1-e3, f1-f3 and d8-d10, e8-e10, f8-f10.
These two areas
may be referred to as their respective palaces.
The General and
its two guards may not move outside of the palace.
The limited
mobility of the guards relegate them to defensive roles.

There are other
limitations and some attacking potential associated with
the alignment of the General with the opposing
General.
This will be
addressed later on.
The most powerful piece in Korean chess is the Chariot (Â÷).
The movement of
the Chariot is equivalent to the rook in Western chess.
The notable
exception is the one-time special move of the rook during
castling in Western chess. In addition, the Chariot
may also move diagonally
when it is within the palace. Otherwise, it may
not move in a diagonal direction.
Chariots may not
jump over pieces.

The Chariot has
the greatest degree of mobility in the game of Korean chess.
So, it can be
utilized as a powerful attacking piece.
Two Chariots
working in tandem, similar to doubled rooks, pose a formidable weapon. I¡¯ll provide more concrete examples in
the strategy section.
The Cannon (Æ÷)
does not have a direct counterpart in
Western chess.
The main point to
remember is that the Cannon requires a piece to jump over in
order to move and capture. This may be an
opposing piece or one of its own pieces. The Cannon may not jump over or
capture another Cannon.
The peculiar
attribute of the Cannon allows for the creative use of discovered attacks.

The Elephant, (»ó)
while not having a direct corresponding
piece
in Western chess, might be compared to a very
limited bishop or perhaps a
knight in combination with a bishop. The Elephant
moves one point forward,
backwards or laterally and then diagonally two
points in either direction.
Inhibiting the
mobility of the Elephant though, is its inability to jump over pieces.
Even so, placed in
the center of the board, without hindrances, the Elephant has a
range of eight moves. This rarely happens in
practice, though.
That being said,
the elephant is capable of supporting a more powerful piece,
such as the chariot inside the palace, from a
distance.

The blue arrows
indicate legal moves. The red arrow shows that the
Green (ÃÊ) elephant cannot move in the
indicated direction because of
the interposing piece.
It may be safe to
conclude that the relative value of the elephant
grows as more pieces are removed from the board
and the endgame approaches.
The movement of the Horse (¸¶)
,
is very similar to the knight in
Western
chess. The Horse moves
forward, laterally or backwards one point and
then one point diagonally. It may not jump over
pieces, though. The Horse and
Elephant are
capable of fork attacks which will be described later.
In competitive
play, there are four basic types of starting positions.
They are based on
the symmetry or asymmetry of the alignment between
the horses and elephants of each player. For example, The Han side places the
elephants and horses in one of four positions and
the Cho side may select
any of the four elephant/horse positions. There
are two ways to arrange the elephant and horse on the left flank and two ways
to arrange them on the right flank. They are illustrated as follows:
I)
Horses
are placed on c1 and h1. Elephants are placed on b1 and g1. In Korean, this is
called: ±Í¸¶. (gwee ma)

II)
Horses
are placed on b1 and h1. Elephants are placed on c1 and g1. In Korean, this is
called: ¿ø¾Ó¸¶.

III)
Horses
are placed on c1 and g1. Elephants are on b1 and h1. This is the ¾ç±Í¸¶ position in Korean.

IV)
Horses
are placed on b1 and g1. Elephants are on c1 and h1.
This is the
¸Â»óÀå±â starting position.

In this section,
some game excerpts will be presented. I will use the algebraic notation system
described before. The coordinate will represent the originating point and the
second coordinate will represent the target or destination coordinate.
For the sake of
brevity, I have decided to forgo appending piece names to the notation. However, in my annotations I may refer to
a piece by its abbreviation as noted in my piece description section.
Game
1 – Opening position: I vs. I

Game 1 – Moves
For brevity¡¯s
sake, I will refer to the Cho (ÃÊ) side as Cho (green) and the Han (ÇÑ) side
as Han.
|
Cho |
Han |
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|
|
Comments |
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|
1 |
a7-b7 |
i4-h4 |
Cho moves a pawn laterally to b7
in order to activate the chariot on |
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|
the a file. Han responds by doing the same thing on the
right flank. |
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|
Pressure is exerted on the a4
and i7 pawns, respectively. |
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|
2 |
h10-g8 |
h1-g3 |
Cho develops the horse to a
central location. This also serves to give the cannon some mobility along the
8th rank. |
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|
Han follows suit by developing
the horse on the same flank. |
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|
3 |
h8-e8 |
h3-e3 |
Centralization of the cannons
serves a dual purpose. The cannons |
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|
exert pressure on the e pawns and also defend the general. It is |
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|
interesting to note that these cannons now have six possible moves. |
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|
4 |
e7-f7 |
This is essentially a clearance
move, although it also serves to |
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|
reinforce the f7, g7 points. With respect to clearance, the elephant |
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|
on g10 can now move to e7. The horse on g8 may also move to e7. |
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|
4 |
c1-d3 |
This is a logical course of
development. The horse is better suited |
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|
toward the center, accomplishing defensive and offensive tasks. |
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|
5 |
g10-e7 |
This is a strong location for
the elephant. It attacks two pawns |
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|
simultaneously (an elephant fork
attack) and supports the cannon's |
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|
pressure down the e file. How will Han defend the c4 pawn? |
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|
5 |
c4-c5 |
Han chooses to advance the c
pawn. The pawn is now safe, but it |
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|
leaves a hole on c4.
(see diagram) |
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The game continues
with:
|
Cho |
Han |
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|
|
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|
6 |
i10-h10 |
The chariot moves to the h file.
This allows Cho to find a more active |
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|
location for the chariot. |
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|
6 |
d1-d2? |
The idea behind this move is to
fortify the palace, but it seems to be |
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|
a bit on the passive side considering Cho's initiative. |
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|
7 |
h10-h6 |
The chariot is now very actively
placed. The immediate threat is |
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|
h6-a6 winning Han's pawn on the "a" file. |
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|
7 |
b1-d4 |
The elephant moves to c4 and now
defends the a6 point, |
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|
discouraging the chariot on h6 from moving there. |
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|
However, as we shall see, there
is a flaw in this maneuver. |
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|
8 |
e7-c4 |
Now, Cho occupies the
"hole" created earlier. The elephant attacks |
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|
Han's chariot on a1 and also
blocks Han's elephant on c4. |
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|
8 |
a1-a2 |
Han's chariot must remain on the
"a" file in order to defend the pawn |
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|
on a4. |
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|
9 |
h6-a6 |
After this move, Han's pawn on
a4 cannot be defended, so Cho wins |
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|
material. Thus, we see the flaw in Han's earlier play. It would have |
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|
been better to simply advance the a4 pawn to a5. (see diagram) |
||||

This position
demonstrates the power of doubled chariots on the
same file.
Initial Position:

![]()
![]()
|
Cho |
Han |
||||||||
|
1 |
a7-b7 |
i4-h4 |
The pawns open the file allowing
the chariots clearance. |
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|
2 |
h10-g8 |
h1-g3 |
Developing the horse and
allowing the cannon to move. |
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|
3 |
h8-e8 |
h3-e3 |
Cannons move to the
strategically important center file. |
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|
4 |
e7-f7 |
c1-d3 |
Cho clears the way for the
elephant on g10. Han develops the other horse. |
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|
5 |
g10-e7 |
c4-c5 |
The elephant attacks the pawn on
c4. Han responds by advancing the pawn. |
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|
6 |
i10-h10 |
d1-d2 |
Cho moves the chariot to a
half-open file. Han clears the back rank for the general. |
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|
7 |
h10-h6 |
a4-a5 |
Cho threatens h6-a6. Han defends
the point. Note how this differs from the previous game, in which Han was
unable to defend the pawn on a4. So, this move is an improvement. (see
diagram – 7. ¡¦ a4-a5)
|
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|
8 |
c10-d8 |
i1-i5 |
The second horse is developed
towards the center. Han places its chariot on an
active point. |
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|
9 |
e7xg4 |
h4xg4 |
Cho sacrifices an elephant for
active play by the chariot. |
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|
10 |
h6-h3 |
Cho threatens to capture the horse
on g3. The cannon on e3 cannot capture |
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|
the chariot due to the pin on the e file. (see diagram) |
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In this position,
the only defense is to move the cannon on e3 to another rank.
This allows the
cannon on b3 to defend the horse on g3.
The game continues as follows:
|
10 |
e3-e5 |
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|
11 |
c7-c6 |
c5-d5 |
Cho tries to advance the horse
with an exchange on c6. Han declines by moving the pawn laterally to d5.. |
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|
12 |
b10-d7 |
e2-d1 |
Cho develops the second
elephant. Han's general retreats to a safer position. |
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|
Han also threatens a discovered
attack on B's chariot on h3. |
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|
13 |
g8-e7 |
e4-d4 |
Cho attacks the pawn on d5. Han
places a defender on d4. By the way, doubled pawns would be a positional
deficit in Western chess. |
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|
14 |
i7-h7 |
f1-e2 |
Cho moves the pawn on i7 since
it was en prise. Han reinforces the
palace position. |
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|
15 |
d10-d9 |
g4-f4 |
Cho advances a guard to solidify
the palace position. Han moves the g pawn in an
effort to gain some counterplay in the center and
this move also allows the Horse on g3 to advance with a discovered attack on Cho¡¯s
chariot. |
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This game follows
the moves of game 2 until move 11. The moves to this point are:
|
Cho |
Han |
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|
|
|||
|
1 |
a7-b7 |
i4-h4 |
|
|
2 |
h10-g8 |
h3-g3 |
|
|
3 |
h8-e8 |
h1-e3 |
|
|
4 |
e7-f7 |
c1-d3 |
|
|
5 |
g10-e7 |
c4-c5 |
|
|
6 |
i10-h10 |
d1-d2 |
|
|
7 |
h10-h6 |
a4-a5 |
|
|
8 |
c10-d8 |
i1-i5 |
|
|
9 |
e7xg4 |
h4xg4 |
|
|
10 |
h6-h3 |
e3-e5 |
|
|
11 |
c7-c6 |

This is where Han
departs from the previous game. The next moves follow:
|
11 |
e2-d1 |
Han moves the general to the
first rank allowing an |
|
|
exchange on c5. |
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|
12 |
c6xc5 |
g3-e2 |
Han cannot recapture on c5
immediately because the horse |
|
on g3 would be unprotected by the cannon. So, g3-e2 is |
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|
a Zwischenzug which attacks Cho's
chariot on h3. |
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|
13 |
h3-h6 |
d3xc5 |
Cho's chariot retreats to the 6th
rank and Han recaptures on c5. |
|
14 |
h6-c6 |
e5-e3 |
Cho attacks the horse on c5.
After e5-e3, the chariot on i5 |
|
protects the horse on c5. |
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|
15 |
b8-b5! |
This is an elegant move! The
pawn on a5 is pinned by the |
|
|
chariot on a10. In addition, the cannon attacks the chariot |
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|
on i5. |

Here are the next
few moves:
|
Cho |
Han |
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|
|
||||
|
15 |
i5-i3 |
Han's chariot retreats to i3. It¡¯s interesting to point out
that if the Horse on c5 moves then Cho will checkmate Han by playing c6-c1#. |
||
|
16 |
c6xc5 |
e3-e1 |
Cho captures the horse on c5. Han
must still guard against check on c1 by moving the cannon to e1. |
|
|
17 |
b5-d5+ |
Cho delivers check on the Han
general with the cannon. |
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|
Cho has a significant material
and positional advantage in this position. |

Game Excerpt 4
In this game, Han
,
fails to create sufficient counterplay and Cho
launches an effective combination with
two elephants and two chariots.
|
Cho |
Han |
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|
|
Comments |
|||
|
1 |
a7-b7 |
i4-h4 |
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|
2 |
h10-g8 |
h1-g3 |
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|
3 |
h8-e8 |
h3-e3 |
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|
4 |
e7-f7 |
c1-d3 |
Cho clears the e7 point for the
elephant. Han continues to develop. |
|
|
5 |
g10-e7 |
The Cho elephant forks the c4
and g4 pawns. |
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|
5 |
e4-d4 |
Han decides to protect the c
pawn by moving the e pawn laterally to d4. |
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|
6 |
i10-h10 |
g1-e4 |
Cho occupies the half-open file
and Han develops the elephant to e4. |
|
|
7 |
a10-a6 |
d1-d2 |
Cho increases the mobility of
its chariot and controls the 6th rank. Han advances the palace guard to
d2. |
|
|
8 |
b10-d7 |
e2-d1 |
Both of Cho's elephants are in
strong central attacking positions. |
|
|
9 |
a6-c6 |
Han places the General on d1. Now, Cho threatens to exchange
its Elephant for two pawns on c4. |
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|
9 |
a4-b4 |
This move seems natural, but it
allows Cho to execute a nice |
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|
combination which exploits the Han
general's vulnerability with the |
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|
check on the c file. |

The game
continues:
|
|
Cho |
Han |
|||||||||||
|
10 |
d7xb4! |
Cho captures on b4 in order to
open the c file. |
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|
10 |
c4xb4 |
If d3xb4, then 11. e7xc4 d4xc4
12. c6xc4 and Cho seems better. |
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|
11 |
e7xg4 |
h4xg4 |
Cho sacrifices the other
elephant in order to open the h file. Cho has exchanged two Elephants
for two of Han¡¯s pawns with very active play as compensation. |
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|
12 |
c6-c1+ |
d1-e2 |
Cho gives check on c1 and the Han
General must escape to e2. |
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|
13 |
h10-h2 |
e2-f3 |
In retrospect, the previous
maneuvers of the Han general seem suspect. If 13. ¡¦ f1-f2, then Cho will capture the
chariot on i1 with c1 x i1. It¡¯s another example of a pin. |
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|
14 |
h2xd2 |
f1-e2 |
There aren't many choices for Han
in this position. Han attacks the chariot on d2 with the guard, hoping to
exchange chariots. |
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|
15 |
d2xe2+ |
f3xe2 |
Cho gains more material by a
"desperado" maneuver. Han is obligated to recapture immediately
with the General. |
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|
16 |
c1xi1 |
Cho has a substantial
material advantage along
with a more active position. (see
diagram) |

The following game
excerpt is an interesting example of material imbalance.
Cho (õ¢), manages to gain a dynamic position from
active play along the g file.
|
Cho |
Han |
|||
|
|
Comments |
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|
1 |
a7-b7 |
i4-h4 |
Each side opens with file clearance on
their respective flanks. |
|
|
2 |
h10-g8 |
c1-d3 |
Each side develops a Horse towards the
center. |
|
|
3 |
h8-e8 |
h1-g3 |
Cho develops the Cannon to the center
and Han develops the other H. |
|
|
4 |
e8-h8 |
Cho moves the C to the h file attacking
Han¡¯s Chariot on i1. |
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|
This seems like a petty attack on the
Chariot, but it turns out to be |
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|
an effective maneuver. |
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|
4 |
i1-h1 |
Han moves the Chariot off of the file to
h1. |
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|
5 |
i7-h7 |
h1-i1 |
Cho threatens to dominate the i file, so Han moves the
Chariot back. |
|
|
6 |
g10-i7 |
i1-h1 |
Cho attacks along the i file again. Han's Chariot returns to the h file. |
|
|
7 |
i8-e8 |
h1-i1 |
Cho centralizes the Cannon and Han once
again moves the Chariot |
|
|
to the i file. |
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|
8 |
i10-g10 |
b3-e3 |
Cho decides to shift focus to the g
file. |
|
|
9 |
g7-f7 |
Cho is concentrating several forces on
the g4 point. |
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|
9 |
h3-f3 |
Han apparently underestimates the power
of Cho's combination. |
||
Refer to the diagram. Can you see what Cho
is planning?

|
Cho |
Han |
|||
|
|
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|
10 |
i7xg4 |
h4xg4 |
With this sacrifice, Cho's pieces come
alive on the g file. |
|
|
11 |
g8-h6 |
e4-f4 |
What else? Han's g pawn is pinned to the
Horse on g3. |
|
|
12 |
h6xg4 |
f4xg4 |
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|
13 |
g10xg4 |
Now, Cho has sacrificed two minor pieces
for 3 pawns in return for |
||
|
a strong initiative. Of course, Cho will regain material
with the |
||||
|
double attack on g3 and c4. |
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|
13 |
i1-i3 |
Han has to defend the Horse on g3, thus
ceding another P. |
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|
14 |
g4xc4 |
i3-i8 |
Han needs to initiate some counterplay by attacking the C on e8. |
|
|
Han's Cannons happen to be well placed
for a counterattack. |
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|
15 |
c10-d8 |
Cho defends its Cannon with the other
Cannon. |
||
|
15 |
i8-f8+ |
Han's Chariot is protected by the Cannon
on f3. |
||

Game Excerpt 5 (continued)
|
|
Cho |
Han |
||
|
16 |
e9-d9 |
f8xf10 |
Of course, Cho would have been mated
after 14. e9-e10 f8xf10#. |
|
|
(see the animated gif image) |
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|
|
||||
|
17 |
a10xa4 |
a1xa4 |
Cho captures Han's last pawn and
Chariots are exchanged. |
|
|
|
||||
|
18 |
c4xa4 |
The absence of pawns will make Han's
defensive task difficult at best. |

From a numerical
standpoint, Han has a small material advantage. However, this is an excellent
example of positional considerations outweighing numerical scores. Without a
single pawn, Han will have a very difficult time mustering an attack.
This is a new starting position. The Cho side adopts
the familiar corner Horse position, while the Han side adopts a symmetrical
Horse/Elephant position.

Ostensibly, Han¡¯s opening position seems to strengthen
the a, e and i points. However, in order for the Horses to advance
beyond the third rank, the pawns must move. I don¡¯t have a database of games to
consult, so I can¡¯t say which position is the more popular in tournament play.
Here are the moves of the game with annotations:
|
Cho |
Han |
|||
|
|
Comments |
|||
|
1 |
i7-h7 |
h1-g3 |
Basically, even though the opening
position is slightly different, the |
|
|
opening moves follow the same fundamental
strategy. |
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|
2 |
h10-g8 |
h3-e3 |
Both sides develop their Horses so that
the Cannons may move |
|
|
towards the center or along the rank. Han places the Cannon on |
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|
the centrally fortifying e file. |
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|
3 |
h8-e8 |
b1-c3 |
Cho's Cannon moves to e8 and Han
develops the other Horse. |
|
|
4 |
c10-d8 |
e4-d4 |
Cho's other Horse moves to d8. Han makes
room for further |
|
|
development of the Horses with a possible
deployment to e4. |
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|
It should be noted that the Elephants
may also move to e4. |

Here are the final moves of this game excerpt:
|
|
Cho |
Han |
|||||||||||
|
Comments |
|||||||||||||
|
5 |
a7-b7 |
g3-e3 |
Now, Cho has opened files for both
Chariots. |
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|
Han deploys the right-flank Horse to e4.
|
|||||||||||||
|
This is an excellent active post for the
Horse. |
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|
6 |
g7-f7 |
i1-i3 |
Cho adds a defender to the e7 point
while simultaneously |
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|
clearing a path for the Horse on g8 to advance. |
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|
Han advances the Chariot to i3 as a
defensive measure. |
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|
That is to say, Cho's Horse may advance
to the sixth rank attacking |
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|
the pawn on g4. |
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|
7 |
d10-d9 |
f1-f2 |
Both sides move Guards to strengthen the
Castle position. |
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|
You may notice that the Guards exert
maximum mobility in the |
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|
central Castle point. (e2 and e9) |
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|
8 |
a10-a6 |
Cho mobilizes the Chariot for an
opportune attack on a weak |
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|
point within Han territory. It may be safe to
say that Cho has |
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|
the initiative in this position. |
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In the previous excerpt, we explored the asymmetrical
corner Horse position vs. the symmetrical Horse position. (±Í¸¶ ´ë ¿ø¾Ó¸¶)
This time the player with the symmetrical position will move first.

Here are the moves:
|
|
Comments |
||||||||||||
|
1 |
i7-h7 |
h1-g3 |
Cho opens the file for the Chariot. |
||||||||||
|
Han develops the Horse on the same
flank. |
|||||||||||||
|
2 |
h10-g8 |
h3-e3 |
Just as in the previous game, Cho
develops the Horse preparing |
||||||||||
|
to move the Cannon to the center. Han
follows suit. |
|||||||||||||
|
3 |
h8-e8 |
b1-c3 |
Cho's Cannon moves to e8 and Han
develops the other Horse. |
||||||||||
|
4 |
b10-c8 |
b1-d4 |
Cho's other Horse moves to c8. In a
departure from the previous |
||||||||||
|
game, Han develops the Elephant to d4. Even
though the Elephant |
|||||||||||||
|
doesn't appear to be doing much on d4,
it does serve to liberate |
|||||||||||||
|
the Chariot for some lateral movement. |
|||||||||||||
|
5 |
b8-d8 |
a4-b4 |
Cho moves the Chariot to d8. It serves
to provide support for the |
||||||||||
|
Castle position and may lead to an
attack along the d file. |
|||||||||||||
|
Han moves the pawn to b4 allowing the
Chariot to advance. |
|||||||||||||
|
6 |
f10-f9 |
g4-f4 |
Cho advances the Guard to f9. It's
important to note that this allows |
||||||||||
|
the Cannon on d8 to move to f10. Han makes
a clearance move |
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|
|